Game art
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Pages[edit]
Publications[edit]
- Anne-Marie Schleiner, "Parasitic Interventions: Game Patches and Hacker Art", c1998. Lecture.
- Switch: "Art & Games", CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
- Tiffany Holmes, "Art Games and Breakout: New Media Meets the American Arcade", 2002.
- games. Computerspiele von KünstlerInnen, ed. Tilman Baumgärtel, Dortmund: hARTware medien kunst verein, and Frankfurt/M: Revolver, 2003, 127 pp. Exh. catalogue. Exhibition. Editor. [1] [2] (German),(English)
- Tilman Baumgärtel, "Zu einigen Themen künstlerischer Computerspiele", MedienKunstNetz, 2004. (German)
- "On a Number of Aspects of Artistic Computer Games", MediaArtNet, 2004.
- Celia Pearce, "Games as Art: The Aesthetics of Play", Visible Language 40(1): "Fluxus After Fluxus", eds. Ken Friedman and Owen F. Smith, Jan 2006, pp 66-89.
- Matteo Bittanti, Domenico Quaranta (eds.), Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi, Monza: Johan & Levi, 2006, 456 pp. TOC, Book website. Review: Debatty (WMMNA). (English)/(Italian)
- Domenico Quaranta, "Game Aesthetics: How Videogames Are Transforming Contemporary Art", pp 297-308.
- Joline Blais, Jon Ippolito, "Deep Play", section in At the Edge of Art, Thames & Hudson, 2006. Book website, Book introduction. [3]
- Journal of Media Practice 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [4]
- Andy Clarke, Grethe Mitchell (eds.), Videogames and Art, Bristol: Intellect, 2007, 283 pp; 2nd ed., 2013.
- Mary Flanagan, "Artists' Locative Games", ch 6 in Flanagan, Critical Play: Radical Game Design, MIT Press, 2009, pp 189-222.
- Mary Flanagan, "Critical Computer Games", ch 7 in Flanagan, Critical Play: Radical Game Design, MIT Press, 2009, pp 223-249.
- Mathias Jansson, Everything I Shoot Is Art, Brescia: Link Editions, 2012.
- Iluminace 24(2): "Počítačové hry jako expresivní médium", ed. Jaroslav Švelch, Prague: Národní filmový archiv, 2012, 142 pp. (Czech)
- Larissa Hjorth, "The Art of Games: Machinima and the Limits of Art Games", in Understanding Machinima: Essays on Filmmaking in Virtual Worlds, ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
- Erin Gavin, "Press Start: Video Games and Art", Valley Humanities Review, Spring 2014.
- Stephan Schwingeler, Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse, Bielefeld: transcript, 2014, 376 pp. [5] (German)
- Helena Bendová, "Hry jako umění pohledem kritiky: případ Games.cz", Game Art: Web o umění počítačových her, Prague, 7 Jan 2014. (Czech)
- John Sharp, Works of Game: On the Aesthetics of Games and Art, MIT Press, 2015, 160 pp. [6]
- Helena Bendová, Umění počítačových her, Prague: NAMU, 2016, 354 pp. TOC. Publisher. Reviews: Franc (Sešit), Tesař (Cinepur), Lukavec (iLiteratura), Komínek (25fps). (Czech)
- Helena Bendová, Co je nového v počítačových hrách, Prague: Nová beseda, 2019. (Czech)
- Jaroslav Švelch, Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu, Prague: Akropolis, 2021, 416 pp. Publisher. (Czech)
- Flash Art CS 69: "Gaming", Oct-Nov 2023. [7] (Czech),(Slovak)
- Worldbuilding: Gaming and Art in the Digital Age, ed. Julia Stoschek Foundation, intro. Hans Ulrich Obrist, Hatje Cantz, Aug 2024, 176 pp. Publisher. Exhibition, [8].
Recent exhibitions[edit]
- Game No Game, Deák 17 Gallery, Budapest, 15 Jan-25 Feb 2023. Curated by C3 Foundation. [9]
- 8-bit, Satelit Gallery/Slovak Design Centre, Bratislava, 8 Mar-30 Apr 2023. Curated by Maroš Brojo.
- No Fun III: Trans*grese, etc. galerie, Prague, 28 Mar-14 May 2023. Curated by No Fun Collective. [10]
- Worldbuilding: Gaming and Art in the Digital Age, Centre Pompidou Metz, 10 Jun 2023-15 Jan 2024.
Resources[edit]
- List of exhibitions and bibliography, compiled by Mathias Jansson.
- Game Art Worlds: The Early Years, interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
- Gamescenes, ed. Matteo Bittanti, launched 2006.
- Resource on Game art at CAS FAMU Prague, launched 2013. Bibliography. (Czech)
See also[edit]
- Harun Farocki
- Knit's Island, 2023
Links[edit]
Visual art | ||
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Movements – 1990s – East Central Europe – Writers – Historians – Care – Museums – References. |